Showing posts with label gothique. Show all posts
Showing posts with label gothique. Show all posts

Wednesday, January 1, 2025

Nosferatu (2024) directed by Robert Eggers

 



This long awaited remake of the 1922 classic film by Murnau was finally released Christmas day this year. The plot is not different from the original but the details and execution make this film very much it's own thing. A real estate agent is sent to meet a certain Count Orlock in in the carpathian mountains to sell him a property for a large sum of money. He arrives, and Orlock is an undead creauture that decides it will take control of the agent's new wife. The agent escapes and gets back home just before Orlock to warn his wife, who because of her odd connection to the monster already knows he is coming. The rest of the film is a race to destroy the menace somehow before the entire village dies from him or the plague he has brought with him. 

Spoilers: 

I was not sure this would work. I saw The North man and it was OK, but basically had the same plot as Conan the Barbarian. It was well filmed with great performances but had its faults. Luckily, this movie is not a copy of the original and keeps away from many of the expressionistic trapping of that one (though not all of them which is good) and relies much more on true gothic horror and the folklore of the Carpathian region involving vampires to create something new and terrifying for a modern audience. Orlock is really nothing like Max Schreck in the silent version physically. Schreck has a slim monstrous beauty in a way. Bill Skarsgård is a walking corpse with a voice that give you nightmares and is unrecognizable in any way from his real life appearance and voice. The original was considered one of the most scary films at the time due in most part to the look of Nosferatu and this new version gives us a new image to lose sleep over. 

Visually I also had some trepidation. Eggers is a master of camerawork and transitions and I am always afraid he will slip into something that looks great and takes me out of the film. He doesn't do that, in fact i would say as fantastic as the cinematography is, it stays in service of the story from start to end - pulling the viewer through the events until the conclusion. Too many films look like video game segments with sweeping impossible camera moves that are far too smooth and really distracting. See The Lord of the Rings Trilogy for example and almost any new horror movie. This film lives in its darkness and takes you into it without dragging you along, you go willingly and it's seamless. 

The sound design in the film is great. I didn't notice the soundtrack much to be honest but there are all sorts of crazy, disturbing noises woven into the shots that add to the fear and sense of unrest.

The folklore has to be addressed since Eggers is famous for his research and Nosferatu has some nice nods to the actual legends rarely seen. A horse is used to find the grave of a vampire and I've only seen that in the disappointing Dracula with Frank Langella. They use iron stakes, nice touch! The vampires are walking rotted corpses not sexy teenagers. Nosferatu is pure evil, without morals or a dumb backstory to make you "understand him better". 

The cast is all stellar. Skarsgård  is the stand out, he can't help but be and Lily-rose Depp really gets her role and her character as well as manages to freak you out with her fits of hysteria as they were called. I was hoping Willem Defoe would be Nosferatu before production started as he was so good in the role in "Shadow of the Vampire" but he was better as the eccentric vampire hunter, a role that recently I have come to really detest how it is interpreted. Francis Ford Coppola had Anthony Hopkins as a mean, perverted Van Helsing and Laurence Olivier's turn at the part was cold and underwhelming. This was a good balance of dedicated and crazy. 

As a life long fan of the Murnau film, I can say I was impressed by this version and I also love the Herzog version which is, again, a totally different take on the same story. Believe it not, a lighter version. Eggers brought the silent film into today while keeping it's look and feel firmly rooted in the past and gothic horror traditions. it could have easily gone over the top or into cliché after cliché but made it's own way instead. This is a bleak, tense often violent film so it is not for everyone and not for anyone who wants anything that resembles most vampire tales. If you want the real deal don't miss it. 

Monday, July 22, 2024

New Lovecraft Animation: The Hound (le chien) 2024 directed by: Vincent-louis Apruzzese

 

(Texte français ci-dessous :)



 Story: 
As I usually do, the original story had to be stripped down to its most simple and basic form. Lovecraft had the characters traveling internationally for their adventures and the hound chases them intercontinentally. As a one man band making animation, having too many elements, locations and characters will make doing the animation impossible accomplish practically. I felt the 2 characters were not likeable and Mike and I tried to get that across. The narrator is a bit pompous despite his degrading mental state as events unfold.

Production: My animation style is usually very stop motion inspired, this is as well but not as much previous efforts. 

This was a challenge, more so than my other short films because my older version of C4D stopped working in my OS and I HAD to learn Blender or not make any more animations. I have been trying to learn it for a decade without any real success. Recently the software has been advancing in leaps and bounds, not just technically but also changing it’s interface to a much more artist friendly one that is closer to industry standards. My work has dropped to almost nothing so while that is certainly panic inducing and financially disastrous, I was able to put a full time effort into learning and since Blender is free it didn’t add to my money woes. 

After 3 months I was ready to try and start production and gathered my research, worked on the script and started to make the sets and characters. I made a couple of plugin purchases ( OK more than a couple) to help me get the look I wanted which included a human character generator that works within Blender and also does the rigging automatically which saved me months of time. It is limited in that clothing options are all modern and no third party additions so far so I have to modify to give a pseudo 30s look to the costumes. I spent a HUGE amount of effort reformatting 100s of models from Cinema 4D to Bender friendly files but it was worth the effort. I was also able to easily ad fog, a gothic horror must that did not take hours to render each frame and I was very happy with the result. 

I restricted myself with some technical choices to avoid getting overwhelmed on my first project so I didn’t learn how to export separate passes of elements that would normally let me do post motion blur and give me  more control over the final images. I also rendered in the faster real time engine EVEE that Blender has developed and it was more than good enough for this. The full force render engine is really great but I would be rendering until next year if I used it, partly because I have to learn how to optimize it for my needs. 

Conclusion: I love Blender! Now I finally have a beginner’s handle on it I think I go upwards from here. It is up to you if this is a step up or down from my previous work but it seems a step up to me! 

Voici une version avec des sous-titres français :


Histoire: Comme je le fais d'habitude, l'histoire originale a dû être dépouillée dans sa forme la plus simple et la plus basique. Lovecraft a fait voyager les personnages à l'étranger pour leurs aventures et le chien les poursuit de manière intercontinentale. En tant que groupe d'un seul homme faisant de l'animation, avoir trop d'éléments, de lieux et de personnages rendra l'animation impossible à accomplir pratiquement. J'ai senti que les 2 personnages n'étaient pas sympathiques et Mike et moi avons essayé de le faire passer. Le narrateur est un peu pompeux malgré son état mental dégradant au fur et à mesure que les événements se déroulent. 

Production : Mon style d'animation est généralement très inspiré du stop motion, c'est aussi bien, mais pas autant d'efforts précédents. C'était un défi, plus que mes autres courts métrages parce que mon ancienne version de C4D a cessé de fonctionner dans mon système d'exploitation et que je devais apprendre Blender ou ne plus faire d'animations. J'essaie de l'apprendre depuis une décennie sans aucun succès réel. Récemment, le logiciel a progressé à pas de géant, non seulement techniquement, mais aussi en changeant son interface pour une interface beaucoup plus conviviale pour les artistes et qui est plus proche des normes de l'industrie. Mon travail est tombé à presque rien, donc bien que cela soit certainement induisant la panique et financièrement désastreux, j'ai pu mettre un effort à temps plein dans l'apprentissage et comme Blender est gratuit, cela n'a pas ajouté à mes problèmes d'argent. Après 3 mois, j'étais prêt à essayer de commencer la production et j'ai rassemblé mes recherches, j'ai travaillé sur le scénario et j'ai commencé à faire les décors et les personnages. J'ai fait quelques achats de plugins (OK plus que quelques-uns) pour m'aider à obtenir le look que je voulais, qui comprenait un générateur de caractères humains qui fonctionne dans Blender et qui fait également le gréement automatiquement, ce qui m'a fait gagner des mois de temps. C'est limité en ce sens que les options de vêtements sont toutes modernes et qu'il n'y a pas d'ajouts de tiers jusqu'à présent, je dois donc les modifier pour donner un look pseudo des années 30 aux costumes. J'ai dépensé énormément d'efforts pour reformater des centaines de modèles de Cinema 4D à des fichiers conviviaux de Bender, mais cela en valait la peine. J'ai également pu facilement ajouter du brouillard, une horreur gothique qui n'a pas pris des heures pour rendre chaque image et j'ai été très satisfait du résultat. Je me suis limité à certains choix techniques pour éviter d'être submergé sur mon premier projet, donc je n'ai pas appris à exporter des passes séparées d'éléments qui me permettraient normalement de faire du flou post motion et me donneraient plus de contrôle sur les images finales. J'ai également rendu dans le moteur en temps réel plus rapide EVEE que Blender a développé et c'était plus que suffisant pour cela. Le moteur de rendu pleine force est vraiment génial, mais je le rendrais jusqu'à l'année prochaine si je l'utilisais, en partie parce que je dois apprendre à l'optimiser pour mes besoins.  

Conclusion : J'adore Blender ! Maintenant que j'ai enfin une poignée de débutant, je pense que je monte à partir d'ici. C'est à vous de décider s'il s'agit d'un pas en hausse ou en bas par rapport à mon travail précédent, mais cela me semble être un pas en avant !