Tuesday, October 1, 2024
Monday, July 22, 2024
New Lovecraft Animation: The Hound (le chien) 2024 directed by: Vincent-louis Apruzzese
(Texte français ci-dessous :)
Story: As I usually do, the original story had to be stripped down to its most simple and basic form. Lovecraft had the characters traveling internationally for their adventures and the hound chases them intercontinentally. As a one man band making animation, having too many elements, locations and characters will make doing the animation impossible accomplish practically. I felt the 2 characters were not likeable and Mike and I tried to get that across. The narrator is a bit pompous despite his degrading mental state as events unfold.
Production: My animation style is usually very stop motion inspired, this is as well but not as much previous efforts.
This was a challenge, more so than my other short films because my older version of C4D stopped working in my OS and I HAD to learn Blender or not make any more animations. I have been trying to learn it for a decade without any real success. Recently the software has been advancing in leaps and bounds, not just technically but also changing it’s interface to a much more artist friendly one that is closer to industry standards. My work has dropped to almost nothing so while that is certainly panic inducing and financially disastrous, I was able to put a full time effort into learning and since Blender is free it didn’t add to my money woes.
After 3 months I was ready to try and start production and gathered my research, worked on the script and started to make the sets and characters. I made a couple of plugin purchases ( OK more than a couple) to help me get the look I wanted which included a human character generator that works within Blender and also does the rigging automatically which saved me months of time. It is limited in that clothing options are all modern and no third party additions so far so I have to modify to give a pseudo 30s look to the costumes. I spent a HUGE amount of effort reformatting 100s of models from Cinema 4D to Bender friendly files but it was worth the effort. I was also able to easily ad fog, a gothic horror must that did not take hours to render each frame and I was very happy with the result.
I restricted myself with some technical choices to avoid getting overwhelmed on my first project so I didn’t learn how to export separate passes of elements that would normally let me do post motion blur and give me more control over the final images. I also rendered in the faster real time engine EVEE that Blender has developed and it was more than good enough for this. The full force render engine is really great but I would be rendering until next year if I used it, partly because I have to learn how to optimize it for my needs.
Conclusion: I love Blender! Now I finally have a beginner’s handle on it I think I go upwards from here. It is up to you if this is a step up or down from my previous work but it seems a step up to me!
Voici une version avec des sous-titres français :
Histoire: Comme je le fais d'habitude, l'histoire originale a dû être dépouillée dans sa forme la plus simple et la plus basique. Lovecraft a fait voyager les personnages à l'étranger pour leurs aventures et le chien les poursuit de manière intercontinentale. En tant que groupe d'un seul homme faisant de l'animation, avoir trop d'éléments, de lieux et de personnages rendra l'animation impossible à accomplir pratiquement. J'ai senti que les 2 personnages n'étaient pas sympathiques et Mike et moi avons essayé de le faire passer. Le narrateur est un peu pompeux malgré son état mental dégradant au fur et à mesure que les événements se déroulent.
Production : Mon style d'animation est généralement très inspiré du stop motion, c'est aussi bien, mais pas autant d'efforts précédents. C'était un défi, plus que mes autres courts métrages parce que mon ancienne version de C4D a cessé de fonctionner dans mon système d'exploitation et que je devais apprendre Blender ou ne plus faire d'animations. J'essaie de l'apprendre depuis une décennie sans aucun succès réel. Récemment, le logiciel a progressé à pas de géant, non seulement techniquement, mais aussi en changeant son interface pour une interface beaucoup plus conviviale pour les artistes et qui est plus proche des normes de l'industrie. Mon travail est tombé à presque rien, donc bien que cela soit certainement induisant la panique et financièrement désastreux, j'ai pu mettre un effort à temps plein dans l'apprentissage et comme Blender est gratuit, cela n'a pas ajouté à mes problèmes d'argent. Après 3 mois, j'étais prêt à essayer de commencer la production et j'ai rassemblé mes recherches, j'ai travaillé sur le scénario et j'ai commencé à faire les décors et les personnages. J'ai fait quelques achats de plugins (OK plus que quelques-uns) pour m'aider à obtenir le look que je voulais, qui comprenait un générateur de caractères humains qui fonctionne dans Blender et qui fait également le gréement automatiquement, ce qui m'a fait gagner des mois de temps. C'est limité en ce sens que les options de vêtements sont toutes modernes et qu'il n'y a pas d'ajouts de tiers jusqu'à présent, je dois donc les modifier pour donner un look pseudo des années 30 aux costumes. J'ai dépensé énormément d'efforts pour reformater des centaines de modèles de Cinema 4D à des fichiers conviviaux de Bender, mais cela en valait la peine. J'ai également pu facilement ajouter du brouillard, une horreur gothique qui n'a pas pris des heures pour rendre chaque image et j'ai été très satisfait du résultat. Je me suis limité à certains choix techniques pour éviter d'être submergé sur mon premier projet, donc je n'ai pas appris à exporter des passes séparées d'éléments qui me permettraient normalement de faire du flou post motion et me donneraient plus de contrôle sur les images finales. J'ai également rendu dans le moteur en temps réel plus rapide EVEE que Blender a développé et c'était plus que suffisant pour cela. Le moteur de rendu pleine force est vraiment génial, mais je le rendrais jusqu'à l'année prochaine si je l'utilisais, en partie parce que je dois apprendre à l'optimiser pour mes besoins.
Conclusion : J'adore Blender ! Maintenant que j'ai enfin une poignée de débutant, je pense que je monte à partir d'ici. C'est à vous de décider s'il s'agit d'un pas en hausse ou en bas par rapport à mon travail précédent, mais cela me semble être un pas en avant !
Saturday, October 10, 2020
Color Out of Space (2019) directed and co-written by Richard Stanley
Based on the story by H.P. lovecraft, this film follows the events after a meteorite crashes into the front yard of Nicolas Cage's family home. It's a slow burn with much of the really crazy cosmic horror bursting into the films last ½ hour. The fallen object emits a colour that no one can describe and it begins to infect and transform everything around it, especially the water supply.
The director, who hasn't done a film since he was fired from "Island of Dr. Moreau" in 1996. (Yes the version with the "incredible hum-animals!) has given us a really beautifully, overly colourful treat to watch. I can't say I found it scary, there were too many tropes but that doesn't mean it was void of creepiness and tension. Cage is not over the top, for once, and it's really the daughter's journey we follow. Lovecraft easter eggs and references are everywhere and a little distracting if you know his work well, but fun to research later if you don't. There are elements of the "Reanimator" and "From Beyond" older Lovecraft inspired films that were dripping in body horror and gore. It's not too heavy on the gore but it has a nice helping of body horror that's better seen than described.
The whole thing gets pretty trippy but never falls into camp and it was smart enough to leave many things ambiguous and unexplained. It follows the original story to a certain extent but adds elements that take those ideas and moves them into a more modern context and make it and the family more relatable. It certainly managed to hold my attention and I would say the poster (pictured above) does represent what you are in for if you watch it!
Monday, February 12, 2018
Dagon 2018 directed by Vincent-louis Apruzzese
The newest in my gothic horror series and the fourth H.P. Lovecraft I have adapted for animation.
Saturday, June 24, 2017
Working with Lovecraft’s racism and gothic sexism
One of the difficult things with adapting other people’s stories for films is the baggage that comes with some of them. Many times it’s just odd plot machinations or maybe older references modern people have completely forgotten. Sometimes, it's much more delicate.
H.P. Lovecraft was notoriously racist. There isn’t much of a debate about that. He wasn’t pulling an Eminem, saying he was just writing characters who happened to be racists. He was saying Italians are a filthy race living in squalor (as just one example) in stories, correspondences and personal interactions. I would argue it’s much less present in his literary work than his personal life and some of the offensive stuff in his writing might be us putting our modern sensibilities over those of a time where racism was open and common - but I wouldn't argue it’s not in there or acceptable.
Gothic horror stories and many stories from that period in general, including Lovecraft’s, have an inherent sexism as well. The protagonists are almost always male, and often there are no women at all! When women are present they are often victims, or sickly or at the mercy of some guy she married. To be fair, that was the case for many women at the time so it’s no surprise that’s how they were represented in fiction.
So, why would I choose to make films from such problematic source material? For one thing, the stories themselves are fun, amazing, scary and have attracted me since I first learned to read. They are not about being racist or sexist, they are just trained by those elements. Since the authors are dead and the stories are for the most part in public domain, they are a rich source of ideas a poor filmmaker like me can actually make use of. As time goes by and immortal corporations have begun to own everything for forever and a day, making freely adaptable material more and more rare.
In the case of my Lovecraft films, I easily can cut the stuff I like out. In fact, it never has anything really to do with the basic story so it’s never missed. I am also not lining the pockets of some bigot with cash in order to make them. Despite his influence on the horror genre, he is still relatively unknown in the world at large and, face it my little films won’t change that. His stories are also simple enough at their root to cut down to 2-4 characters and a few settings. This is vitally important when you are a one man show making an animated film by yourself with no budget.
Sexism in gothic horror in general is little harder to get around and I haven’t been able to do what I would like to change them in a way I think would work. I have exchanged some men’s parts for women but then I can’t get a woman voice actor to record the part. The doctor in Cool Air would have been a woman if I could have found someone is one example. I added a mention of a sister in Staley Fleming’s Hallucination just to have the mention of a women, even though in that mention she is the grieving fiancé.
In conclusion, I guess I still have some way to go to combat the problems in the stories of others I am telling. like many things, some of it because of budget, resources etc is beyond my control - but I do try.
Tuesday, February 7, 2017
My Lovecraft films in online festival this week!
All three of my Lovecraft animations are being shown in the CYBERIA VR Film Festival (click for time and instructions on how to see them. Be sure to comment and tell them how cool they! :)
Tell as many people as you can!
Saturday, December 3, 2016
Cool Air (short film)
Cool Air from Vincent-louis Apruzzese on Vimeo.
My 3rd and maybe last Lovecraft short animation. At least for a while unless someone decides to pay me to do more.
Here are Links to the first two
Music of Erich Zann ( presents at Another Hole in the Head, November 1st San Francisco)
Pickman's Model
Tuesday, October 18, 2016
My Lovecraft animation at SF Indiefest!
The first animation in my Lovecraft series will be presented as part of the Another Hole in the Head section of Indiefest in San Francisco. If anyone is in the area, go and tell me how it went!

Film Info
| |
| Director: | Nomi Apruzzese |
| Running Time: | 4 min. |
| Country: | Canada |
| Year of Release: | 2016 |
| Category: | Animation |
| Horror | |
Monday, October 5, 2015
Music of Erich Zann
Music of Erich Zann (final) from Vincent-louis Apruzzese on Vimeo.
My new animated project. A long haul to get it done by myself but overall I think it works. Now to the next one...






