Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Tuesday, February 17, 2026

28 Young Men (2026) directed by Vincent-louis Apruzzese

 

This is a remake of a 2020 version I made in Cinema 4D and had a lot of technical restrictions that never sat well with me. There was no way the software and my computer could but 29 characters in a shot and even just moving them around, which worked as no one was going to count the men, was even more limited, since they could really move much or the app would crash. I do think it worked but lacked the look I wanted. 

This version made with Blender, I hope, is much more realized with more movement and a better, more detailed setting. Michael Z. Keamy and I were originally going to film this with live actors in Provincetown but getting 28 young men to cavort naked on a beach, even in P-town isn't as easy to put together as it sounds. So I went with animation and his great narration. The soundscape is simple. I added some seagull noises to round it out but otherwise it's unchanged. The structure is basically the same as well. I like the way I set up the shots but now everything looks better and has more going on in each shot. I gave the young men and the woman more character I hope. 

Friday, August 22, 2025

Masque of the Red Death (2025) Directed by Vincent-louis Apruzzese


This project was suggested to me at a showing of one of my earlier animations. I did not think I could pull it off, the story has over 1000 people and a setting involving 7 rooms of various colours among other technically challenging aspects. After reading the story a few times more I decided it could be pulled back with less people and less room and still keep the tone and message of the story intact.
 


Even so, it would mean animating more characters in several shots than I ever had before and involve some animal simulations I wasn’t sure how to pull off. Poe’s wordiness and descriptions were also pulled back partly to reflect the simpler setting but mostly to reflect how bad a narrator I am. I did enhance my voice a little to make it sound better. 


I used Make Human and Human Gen to create the characters. This made it feasible to make so many and also Human Gen can add clothes you make or buy in an easy way which I really needed for this project. One thing that Blender has in abundance is reasonably priced fantastic addons so my one man show looks better, I hope, than it would have totally on my own. 

It was rendered in EEVEE and compositing and colour work was done in Apple Motion while editing was done in Final Cut Pro. 


I did have issues with Human Gen here and there. A few characters suddenly had finger rigging  issues and I wish that plugin had more secondary facial controls like Make Human. It has much better skin and hair so it’s a question of which I could get the most out of. The robed figure was simply rigged withAuto Rig pro. Something I plan to use more in future. 


Not what is next except to get familiar with compositing in Blender. I would like to use depth maps and maybe motion  maps in Apple Motion like I used to and separate elements for better colour corrections. I will try and redo some older animations I think will be greatly improved over the Cinema 4D versions and decide on a new project as I go go through all of that. 

Tuesday, December 3, 2024

Flow (2024) Directed by Gints Zilbalodis



A cat walks though the forest, avoiding a pack of dogs but almost gets trampled by a stampede of deer. The cat lives in an abandoned house where a cat obsessed artist has left sculptures from small to enormous all over the land. The cat sees the running deer were escaping a coming flood which covers everything up to several stories. 

As the flood rises the cat finds refuge on a boat which already has one occupant, a capybara. Before long several more animals, a dog, a secretary bird, and a ring-tailed lemur have joined the crew as they explore a world empty of people and flooded by water. They learn to co-operate to live in a changed world.

The plot is simple but the story told is more profound, though, like his last film "Away" hard to pin down specific meanings. The cat's point of view is our point of view so we never know where the water came from or why or what happened to the people or how the resolution happens. This could be frustrating but it's really not. It's intriguing and beautifully animated using Blender, a free software and a smallish team that shows it doesn't take 150 million$ to make something meaningful and striking visual. 

Its rare you look forward to a film and it meets and exceeds expectations. This certainly did for me. As with "Away" Zilbalodis has created a world to explore, again very Myst-like in its beauty and mystery. It's not a typical "its the friends we made along the way" trope of a movie, though it is that. There is death but handled in a way that won't be traumatic to children and through the eyes of the main character, a cat, so its not from a human perspective. While I would love to know more about the backstory of this world it's better not to know. It might not even be earth to be honest or at least it might be an alternate one. One animal is familiar but not like any version of such a creature we see in our present world. 

If you can see it, please do and buy the Blu-ray when/if it comes out. We need a lot more films like this to be made. 



Monday, July 22, 2024

New Lovecraft Animation: The Hound (le chien) 2024 directed by: Vincent-louis Apruzzese

 

(Texte français ci-dessous :)



 Story: 
As I usually do, the original story had to be stripped down to its most simple and basic form. Lovecraft had the characters traveling internationally for their adventures and the hound chases them intercontinentally. As a one man band making animation, having too many elements, locations and characters will make doing the animation impossible accomplish practically. I felt the 2 characters were not likeable and Mike and I tried to get that across. The narrator is a bit pompous despite his degrading mental state as events unfold.

Production: My animation style is usually very stop motion inspired, this is as well but not as much previous efforts. 

This was a challenge, more so than my other short films because my older version of C4D stopped working in my OS and I HAD to learn Blender or not make any more animations. I have been trying to learn it for a decade without any real success. Recently the software has been advancing in leaps and bounds, not just technically but also changing it’s interface to a much more artist friendly one that is closer to industry standards. My work has dropped to almost nothing so while that is certainly panic inducing and financially disastrous, I was able to put a full time effort into learning and since Blender is free it didn’t add to my money woes. 

After 3 months I was ready to try and start production and gathered my research, worked on the script and started to make the sets and characters. I made a couple of plugin purchases ( OK more than a couple) to help me get the look I wanted which included a human character generator that works within Blender and also does the rigging automatically which saved me months of time. It is limited in that clothing options are all modern and no third party additions so far so I have to modify to give a pseudo 30s look to the costumes. I spent a HUGE amount of effort reformatting 100s of models from Cinema 4D to Bender friendly files but it was worth the effort. I was also able to easily ad fog, a gothic horror must that did not take hours to render each frame and I was very happy with the result. 

I restricted myself with some technical choices to avoid getting overwhelmed on my first project so I didn’t learn how to export separate passes of elements that would normally let me do post motion blur and give me  more control over the final images. I also rendered in the faster real time engine EVEE that Blender has developed and it was more than good enough for this. The full force render engine is really great but I would be rendering until next year if I used it, partly because I have to learn how to optimize it for my needs. 

Conclusion: I love Blender! Now I finally have a beginner’s handle on it I think I go upwards from here. It is up to you if this is a step up or down from my previous work but it seems a step up to me! 

Voici une version avec des sous-titres français :


Histoire: Comme je le fais d'habitude, l'histoire originale a dû être dépouillée dans sa forme la plus simple et la plus basique. Lovecraft a fait voyager les personnages à l'étranger pour leurs aventures et le chien les poursuit de manière intercontinentale. En tant que groupe d'un seul homme faisant de l'animation, avoir trop d'éléments, de lieux et de personnages rendra l'animation impossible à accomplir pratiquement. J'ai senti que les 2 personnages n'étaient pas sympathiques et Mike et moi avons essayé de le faire passer. Le narrateur est un peu pompeux malgré son état mental dégradant au fur et à mesure que les événements se déroulent. 

Production : Mon style d'animation est généralement très inspiré du stop motion, c'est aussi bien, mais pas autant d'efforts précédents. C'était un défi, plus que mes autres courts métrages parce que mon ancienne version de C4D a cessé de fonctionner dans mon système d'exploitation et que je devais apprendre Blender ou ne plus faire d'animations. J'essaie de l'apprendre depuis une décennie sans aucun succès réel. Récemment, le logiciel a progressé à pas de géant, non seulement techniquement, mais aussi en changeant son interface pour une interface beaucoup plus conviviale pour les artistes et qui est plus proche des normes de l'industrie. Mon travail est tombé à presque rien, donc bien que cela soit certainement induisant la panique et financièrement désastreux, j'ai pu mettre un effort à temps plein dans l'apprentissage et comme Blender est gratuit, cela n'a pas ajouté à mes problèmes d'argent. Après 3 mois, j'étais prêt à essayer de commencer la production et j'ai rassemblé mes recherches, j'ai travaillé sur le scénario et j'ai commencé à faire les décors et les personnages. J'ai fait quelques achats de plugins (OK plus que quelques-uns) pour m'aider à obtenir le look que je voulais, qui comprenait un générateur de caractères humains qui fonctionne dans Blender et qui fait également le gréement automatiquement, ce qui m'a fait gagner des mois de temps. C'est limité en ce sens que les options de vêtements sont toutes modernes et qu'il n'y a pas d'ajouts de tiers jusqu'à présent, je dois donc les modifier pour donner un look pseudo des années 30 aux costumes. J'ai dépensé énormément d'efforts pour reformater des centaines de modèles de Cinema 4D à des fichiers conviviaux de Bender, mais cela en valait la peine. J'ai également pu facilement ajouter du brouillard, une horreur gothique qui n'a pas pris des heures pour rendre chaque image et j'ai été très satisfait du résultat. Je me suis limité à certains choix techniques pour éviter d'être submergé sur mon premier projet, donc je n'ai pas appris à exporter des passes séparées d'éléments qui me permettraient normalement de faire du flou post motion et me donneraient plus de contrôle sur les images finales. J'ai également rendu dans le moteur en temps réel plus rapide EVEE que Blender a développé et c'était plus que suffisant pour cela. Le moteur de rendu pleine force est vraiment génial, mais je le rendrais jusqu'à l'année prochaine si je l'utilisais, en partie parce que je dois apprendre à l'optimiser pour mes besoins.  

Conclusion : J'adore Blender ! Maintenant que j'ai enfin une poignée de débutant, je pense que je monte à partir d'ici. C'est à vous de décider s'il s'agit d'un pas en hausse ou en bas par rapport à mon travail précédent, mais cela me semble être un pas en avant !