Showing posts with label short film. Show all posts
Showing posts with label short film. Show all posts

Monday, July 22, 2024

New Lovecraft Animation: The Hound (le chien) 2024 directed by: Vincent-louis Apruzzese

 

(Texte français ci-dessous :)



 Story: 
As I usually do, the original story had to be stripped down to its most simple and basic form. Lovecraft had the characters traveling internationally for their adventures and the hound chases them intercontinentally. As a one man band making animation, having too many elements, locations and characters will make doing the animation impossible accomplish practically. I felt the 2 characters were not likeable and Mike and I tried to get that across. The narrator is a bit pompous despite his degrading mental state as events unfold.

Production: My animation style is usually very stop motion inspired, this is as well but not as much previous efforts. 

This was a challenge, more so than my other short films because my older version of C4D stopped working in my OS and I HAD to learn Blender or not make any more animations. I have been trying to learn it for a decade without any real success. Recently the software has been advancing in leaps and bounds, not just technically but also changing it’s interface to a much more artist friendly one that is closer to industry standards. My work has dropped to almost nothing so while that is certainly panic inducing and financially disastrous, I was able to put a full time effort into learning and since Blender is free it didn’t add to my money woes. 

After 3 months I was ready to try and start production and gathered my research, worked on the script and started to make the sets and characters. I made a couple of plugin purchases ( OK more than a couple) to help me get the look I wanted which included a human character generator that works within Blender and also does the rigging automatically which saved me months of time. It is limited in that clothing options are all modern and no third party additions so far so I have to modify to give a pseudo 30s look to the costumes. I spent a HUGE amount of effort reformatting 100s of models from Cinema 4D to Bender friendly files but it was worth the effort. I was also able to easily ad fog, a gothic horror must that did not take hours to render each frame and I was very happy with the result. 

I restricted myself with some technical choices to avoid getting overwhelmed on my first project so I didn’t learn how to export separate passes of elements that would normally let me do post motion blur and give me  more control over the final images. I also rendered in the faster real time engine EVEE that Blender has developed and it was more than good enough for this. The full force render engine is really great but I would be rendering until next year if I used it, partly because I have to learn how to optimize it for my needs. 

Conclusion: I love Blender! Now I finally have a beginner’s handle on it I think I go upwards from here. It is up to you if this is a step up or down from my previous work but it seems a step up to me! 

Voici une version avec des sous-titres français :


Histoire: Comme je le fais d'habitude, l'histoire originale a dû être dépouillée dans sa forme la plus simple et la plus basique. Lovecraft a fait voyager les personnages à l'étranger pour leurs aventures et le chien les poursuit de manière intercontinentale. En tant que groupe d'un seul homme faisant de l'animation, avoir trop d'éléments, de lieux et de personnages rendra l'animation impossible à accomplir pratiquement. J'ai senti que les 2 personnages n'étaient pas sympathiques et Mike et moi avons essayé de le faire passer. Le narrateur est un peu pompeux malgré son état mental dégradant au fur et à mesure que les événements se déroulent. 

Production : Mon style d'animation est généralement très inspiré du stop motion, c'est aussi bien, mais pas autant d'efforts précédents. C'était un défi, plus que mes autres courts métrages parce que mon ancienne version de C4D a cessé de fonctionner dans mon système d'exploitation et que je devais apprendre Blender ou ne plus faire d'animations. J'essaie de l'apprendre depuis une décennie sans aucun succès réel. Récemment, le logiciel a progressé à pas de géant, non seulement techniquement, mais aussi en changeant son interface pour une interface beaucoup plus conviviale pour les artistes et qui est plus proche des normes de l'industrie. Mon travail est tombé à presque rien, donc bien que cela soit certainement induisant la panique et financièrement désastreux, j'ai pu mettre un effort à temps plein dans l'apprentissage et comme Blender est gratuit, cela n'a pas ajouté à mes problèmes d'argent. Après 3 mois, j'étais prêt à essayer de commencer la production et j'ai rassemblé mes recherches, j'ai travaillé sur le scénario et j'ai commencé à faire les décors et les personnages. J'ai fait quelques achats de plugins (OK plus que quelques-uns) pour m'aider à obtenir le look que je voulais, qui comprenait un générateur de caractères humains qui fonctionne dans Blender et qui fait également le gréement automatiquement, ce qui m'a fait gagner des mois de temps. C'est limité en ce sens que les options de vêtements sont toutes modernes et qu'il n'y a pas d'ajouts de tiers jusqu'à présent, je dois donc les modifier pour donner un look pseudo des années 30 aux costumes. J'ai dépensé énormément d'efforts pour reformater des centaines de modèles de Cinema 4D à des fichiers conviviaux de Bender, mais cela en valait la peine. J'ai également pu facilement ajouter du brouillard, une horreur gothique qui n'a pas pris des heures pour rendre chaque image et j'ai été très satisfait du résultat. Je me suis limité à certains choix techniques pour éviter d'être submergé sur mon premier projet, donc je n'ai pas appris à exporter des passes séparées d'éléments qui me permettraient normalement de faire du flou post motion et me donneraient plus de contrôle sur les images finales. J'ai également rendu dans le moteur en temps réel plus rapide EVEE que Blender a développé et c'était plus que suffisant pour cela. Le moteur de rendu pleine force est vraiment génial, mais je le rendrais jusqu'à l'année prochaine si je l'utilisais, en partie parce que je dois apprendre à l'optimiser pour mes besoins.  

Conclusion : J'adore Blender ! Maintenant que j'ai enfin une poignée de débutant, je pense que je monte à partir d'ici. C'est à vous de décider s'il s'agit d'un pas en hausse ou en bas par rapport à mon travail précédent, mais cela me semble être un pas en avant !


Thursday, March 17, 2022

Whistle and I will Come (2022) directed by Vincent-louis Apruzzese

 

Loosely based on the 1904 story "Oh Whistle and I'll Come for You My Lad" by M.R James. This film has no spoken dialogue and French translations of some written text. A woman living alone is joined by a surprise addition to her  isolated beach location where a hidden horror is revealed.


This was a much delayed project for many reasons. The pandemic made it difficult to create oddly because I didn't have enough isolation and family issues became a higher priority. It was also started, sets designed and a computer glitch made all the set files corrupted and they had to be redone. This made them much better in the end, I think. There is no spoken dialogue and the 2 instances to written text have French translations underneath for my local viewers. 


I use some traditional Aztec instrument sounds for some of the effects and composed the music myself, if you can call that composing... I hope it works. I made the character with an app called "Make Human" which has is limitations and needed modifications but saved time and aggravation getting this thing finally off the ground. All of the visual compositing was done in Apple Motion, my choice for animation these days. I had a plugin that allowed me to do change the focus in post, but it was updated and that feature was deleted! I was able to get my money back but the old version wouldn't work with the current Mac OS so I had to improvise and while not perfect, I found a way to do essentially the same thing. I did make the lighting with After Effects. I could have done it in Motion but AE has a preset that makes it super easy and I felt super lazy about it. 


Librement basé sur l'histoire de 1904 "Oh Whistle and I'll Come for You My Lad" de M.R James. Ce film n'a pas de dialogue parlé et des traductions françaises de certains textes écrits. Une femme vivant seule est rejointe par un ajout surprise à sa plage isolée où une horreur cachée est révélée.


Ce fut un projet très retardé pour de nombreuses raisons. La pandémie a rendu difficile la création bizarrement, car je n'avais pas assez d'isolement et les problèmes familiaux sont devenus une priorité plus élevée. Il a également été lancé, les décors ont été conçus et un problème informatique a corrompu tous les fichiers du décor et ils ont dû être refaits. Cela les a rendus beaucoup mieux à la fin, je pense. Il n'y a pas de dialogue parlé et les deux instances du texte écrit ont des traductions françaises en dessous pour mes téléspectateurs locaux.


J'utilise des sons d'instruments aztèques traditionnels pour certains des effets et j'ai composé la musique moi-même, si on peut appeler ça composer... J'espère que ça marche. J'ai créé le personnage avec une application appelée "Make Human" qui a des limites et des modifications nécessaires, mais qui a permis d'économiser du temps et de l'aggravation pour que cette chose décolle enfin. Toute la composition visuelle a été réalisée dans Apple Motion, mon choix pour l'animation ces jours-ci. J'avais un plugin qui me permettait de changer le focus dans le post, mais il a été mis à jour et cette fonctionnalité a été supprimée ! J'ai pu récupérer mon argent, mais l'ancienne version ne fonctionnait pas avec le Mac OS actuel, j'ai donc dû improviser et, même si ce n'était pas parfait, j'ai trouvé un moyen de faire essentiellement la même chose. J'ai fait l'éclairage avec After Effects. J'aurais pu le faire dans Motion mais AE a un préréglage qui le rend super facile et je me sentais super paresseux à ce sujet.

Thursday, February 27, 2020

25 Years Later (2020) directed by Vincent-louis Apruzzese



This took a while and a lot out of me. Lots of sad memories and a few happy ones thrown in for good measure. Thanks again to Mike Luce for his wicked laugh, and he didn't even ask what it was for!

This is sort of more "epic" as well as personal for me in animation. 15 locations that all had to be designed and made and then populated with two real-ish looking humans.

This is not a documentary. I wish I was still in shape like the cyclist in the animation is 25 years later after taking care of my friend but many of the events did happen. I won't bike to Boston as I planned but I will go there this spring/summer. A bike tour would take almost a week and I don't have the funds for a week in hotels, then time in Boston and then find a way to get back home with my bike. In a way this is my attempt to come to terms with the events all those years back, it was a very tough time and I though I helped out one friend for six years, there were  others for shorter periods and some of that is reflected in this as well.

Some of you might recognize certain locations... like my office, street, the bridge and several locations in Boston. Nothing is slavishly reproduced but even the biking scenes are based on several trips from Boston to Montreal.

If you see this and have opinions, tell me and watch it on You Tube, give it likes etc. I would like it to be seen and promoted somehow so please refer others to it if you think it's appropriate.

Tuesday, February 18, 2020

Divided by One ()2020 directed by Jacob Kafka



This short film was made by a developer of the app "rough animator" which I own but haven't used yet. It has a lot to recommend about it.  T

he short poignant and very done and since we always encourage these one man bad sort of projects here in the Slammer, I thought it would be nice to share it here.

If you have even a passing desire to try out 2D animation... BUY IT! It's only 5$ and well worth many times that!

Thursday, October 4, 2018

New Animation short: Dramatic Readings: Side Effects


This time out, Charles Webster Billingsworth the 3rd warns about the side effects of acne medications in his own dramatic style, of course.

Mike Luce again provides the voice and we pushed the performance farther this time. It's a third longer than other shorts with him as well. I originally had all the side effects of isotretinoin in the script and read out but seriously... the short would have been twice as long! I also took out things like suicide which while I could have made a joke from it, I decided against it and cut out some repetitious symptoms as well for time. It's not a real PSA afterall and I don't think Charles screaming every single symptom was really necessary to get the point across!

Monday, August 20, 2018

Filthy Sheep - 2 new animations completed!

This first one is the longest, 1 minute and the second is about ½ that.
Small warning: the sheep has a potty mouth that is bleeped out.



Monday, April 2, 2018

Dramatic Readings: Leave Britney Alone!



Based on the Chris Crocker's dramatic internet rant. Another in the Charles Webster Billingsworth the 3rd series of dramatic performances.

Thursday, March 8, 2018

In the Future with Nostro-dumbass! 2018 directed by Vincent-louis Apruzzese



This is a remake of sorts. In 2010, I made a couple shorts using this character and dialog recorded by Michael Z. Keamy with a very primitive 3D puppet using Cinema 4D. It did win a small prize in a festival but I wasn't super happy with it overall so I've decided to re-do it, redesign the character and set and re-edit the sound into a shorter snappier and I hope, funnier piece.

For more information about making it:
Behemoth blog page

Friday, December 22, 2017

Backstory


A different sort of post this time out. A short film, very well made, very thoughtful and beautiful. It's a bittersweet look at one man's life from start to finish and everything in between.

Saturday, December 16, 2017

Dramatic Readings: Swim! Eddie, Swim!



This time famous actor at large, Charles Webster Billingsworth the third takes on a dramatic scene from the film classic, Jaws 2.

Voice work once again by Mike Luce.

Sunday, December 3, 2017

Dramatic readings: To Be or Not to Be, a short animated film


I have finished a new animation project with the always helpful voice work of Mike Luce. Basically, it's a filmed theatre piece of a great (platypus) thespian (over)acting Hamlet's most famous speech in front of an adoring audience.

The purpose of doing this (other than getting it out of my head like all my other projects) was to expand my possibilities with cartoon-like characters. Making them and rigging them has always been difficult for me but I seem to have broken through a wall and made it to another place this time out.

I normally rig my characters using Cactus Dan's tools for C4D, but sadly, he has passed and I realized if I ever upgraded C4D above version 16, I will lose access to those tools and needed to try the character object autorig. Very luckily, Everfresh (from the C4D cafe) has made a cartoon rig template for the character object and provided it for free and it is a glorious thing. His tutorials on how to use it also clearly explained some things about the auto rigging that had prevented me form using it before so I expect for now on, I'll be going that route.

Mike Luce was an amazing help getting this done and always encouraging. In fact he has already voiced a second one of these to be done... soon-ish.

I hope people like this, it takes a lot out me mentally and even physically to incarnate this sort of character and bring it to life. To Be or Not to Be in sort of proof of concept project - meaning I made it more difficult than it needed to be to see if I could pull it off.