Showing posts with label c4d. Show all posts
Showing posts with label c4d. Show all posts

Thursday, March 17, 2022

Whistle and I will Come (2022) directed by Vincent-louis Apruzzese

 

Loosely based on the 1904 story "Oh Whistle and I'll Come for You My Lad" by M.R James. This film has no spoken dialogue and French translations of some written text. A woman living alone is joined by a surprise addition to her  isolated beach location where a hidden horror is revealed.


This was a much delayed project for many reasons. The pandemic made it difficult to create oddly because I didn't have enough isolation and family issues became a higher priority. It was also started, sets designed and a computer glitch made all the set files corrupted and they had to be redone. This made them much better in the end, I think. There is no spoken dialogue and the 2 instances to written text have French translations underneath for my local viewers. 


I use some traditional Aztec instrument sounds for some of the effects and composed the music myself, if you can call that composing... I hope it works. I made the character with an app called "Make Human" which has is limitations and needed modifications but saved time and aggravation getting this thing finally off the ground. All of the visual compositing was done in Apple Motion, my choice for animation these days. I had a plugin that allowed me to do change the focus in post, but it was updated and that feature was deleted! I was able to get my money back but the old version wouldn't work with the current Mac OS so I had to improvise and while not perfect, I found a way to do essentially the same thing. I did make the lighting with After Effects. I could have done it in Motion but AE has a preset that makes it super easy and I felt super lazy about it. 


Librement basé sur l'histoire de 1904 "Oh Whistle and I'll Come for You My Lad" de M.R James. Ce film n'a pas de dialogue parlé et des traductions françaises de certains textes écrits. Une femme vivant seule est rejointe par un ajout surprise à sa plage isolée où une horreur cachée est révélée.


Ce fut un projet très retardé pour de nombreuses raisons. La pandémie a rendu difficile la création bizarrement, car je n'avais pas assez d'isolement et les problèmes familiaux sont devenus une priorité plus élevée. Il a également été lancé, les décors ont été conçus et un problème informatique a corrompu tous les fichiers du décor et ils ont dû être refaits. Cela les a rendus beaucoup mieux à la fin, je pense. Il n'y a pas de dialogue parlé et les deux instances du texte écrit ont des traductions françaises en dessous pour mes téléspectateurs locaux.


J'utilise des sons d'instruments aztèques traditionnels pour certains des effets et j'ai composé la musique moi-même, si on peut appeler ça composer... J'espère que ça marche. J'ai créé le personnage avec une application appelée "Make Human" qui a des limites et des modifications nécessaires, mais qui a permis d'économiser du temps et de l'aggravation pour que cette chose décolle enfin. Toute la composition visuelle a été réalisée dans Apple Motion, mon choix pour l'animation ces jours-ci. J'avais un plugin qui me permettait de changer le focus dans le post, mais il a été mis à jour et cette fonctionnalité a été supprimée ! J'ai pu récupérer mon argent, mais l'ancienne version ne fonctionnait pas avec le Mac OS actuel, j'ai donc dû improviser et, même si ce n'était pas parfait, j'ai trouvé un moyen de faire essentiellement la même chose. J'ai fait l'éclairage avec After Effects. J'aurais pu le faire dans Motion mais AE a un préréglage qui le rend super facile et je me sentais super paresseux à ce sujet.

Saturday, September 5, 2020

Cask of Amontillado Selected for a festival you all can watch online!

 So the SF indie fest/Another Hole in the Head has selected my animation "Cask of Amontillado" for their online Mr. Holehead's Warped Dimension Film Fest

The festival is the 24th-29th of September 2020 and films will be streamed to a registered Zoom audience. I may also be there in a window for a post screening Q&A live in ZOOM. The link about will have all the pertinent information if I miss posting anything here.

Tickets are now available! Click to see the link and buy tickets. My movie is being shown  on Saturday, September 26 9 a.m. PDT. It costs 10$ for a day pass to the festival so you cna see other things as well! Which is noon eastern Standard time - I think. 

My trailer for the festival:

Cask of Amontillado trailer from Vincent-louis Apruzzese on Vimeo.

Tuesday, February 5, 2019

The Raven 2019 directed by Vincent-louis Apruzzese


Based on the poem by Edgar Allen Poe, this was my longest single animation to date at 9 minutes. Michael Z. Keamy did the narration and it was a solid 5 months of full time work to get it done. 

This time out with the addition of simple sub-titling tools added to Final Cut X, I was able to add French and English captioning so more people can watch and understand it. I tried for a sombre but realistic tone to present to poem. I have seen a few animations that go wild with abstract shots and ideas but I wanted this to keep grounded. It was a challenge to make something that is basically some depressed dude yelling at a bird in one room for nine minutes until he passes out! I started with longer, lingering shots and then made them shorter and shorter as it progressed to give it a faster pace while keeping the ideas of grief and depression to the forefront. 


Sunday, December 3, 2017

Dramatic readings: To Be or Not to Be, a short animated film


I have finished a new animation project with the always helpful voice work of Mike Luce. Basically, it's a filmed theatre piece of a great (platypus) thespian (over)acting Hamlet's most famous speech in front of an adoring audience.

The purpose of doing this (other than getting it out of my head like all my other projects) was to expand my possibilities with cartoon-like characters. Making them and rigging them has always been difficult for me but I seem to have broken through a wall and made it to another place this time out.

I normally rig my characters using Cactus Dan's tools for C4D, but sadly, he has passed and I realized if I ever upgraded C4D above version 16, I will lose access to those tools and needed to try the character object autorig. Very luckily, Everfresh (from the C4D cafe) has made a cartoon rig template for the character object and provided it for free and it is a glorious thing. His tutorials on how to use it also clearly explained some things about the auto rigging that had prevented me form using it before so I expect for now on, I'll be going that route.

Mike Luce was an amazing help getting this done and always encouraging. In fact he has already voiced a second one of these to be done... soon-ish.

I hope people like this, it takes a lot out me mentally and even physically to incarnate this sort of character and bring it to life. To Be or Not to Be in sort of proof of concept project - meaning I made it more difficult than it needed to be to see if I could pull it off.